![]() They seem to have garnered some attention from the let’s play community, and they used that attention to gauge consumer interest. Hot Dog Heartache has actually made the rounds before, but it is being revamped in another engine. Oh, and the hot dog bleeds ketchup and mustard when it dies. Essentially, players will be able to run, jump, and kick their way through a variety of sentient kitchen utensils. As for the game itself, it’s a retro platformer that’s meant to challenge its players. The graphics may seem crude, but they mix 16-bit graphics with 90s Nickelodean aesthetics-fitting for a game called Hot Dog Heartache. Yeah, so I doubt that Hot Dog Heartache is going to win points with its story (although it is being fleshed out), but I do dig its style. All is well with the universe until the chef discovers that the hot dog is not what it seems-it’s actually made of tofu (gasp)! Scared, lonely, and lost, the hot dog ventures forth into the world. ![]() When he places a magical hot dog into a bun, the food transforms into a sentient hot dog. If Darkest Dungeon and Hot Dog Heartache were placed on a spectrum with distressing on one end and zany on the other, Hot Dog Heartache would leave the spectrum and go right into outer space.Ī chef decides to indulge in comfort food only to inadvertently create his own Frankenstein’s monster of a snack. If Darkest Dungeon seems too depressing, then perhaps you should check out Hot Dog Heartache. They’ve even set a mystery goal for $500,000. They have a stretch goal for town events, which would make each return from the dungeon different from the last. As for the gameplay, it’s a turn-based RPG that requires tactical thinking to master.ĭarkest Dungeonis already funded, but they are hoping to reach certain stretch goals. Players travel on a sidescrolling 2D plane, which is designed to evoke feelings of claustrophobia from the players. The art is gorgeous, taking visuals that look similar to Don’t Starve and infusing in it a haunting gothic atmosphere. The other thing worth noting is Darkest Dungeon’s presentation. Of course, these characters can succumb to (permanent) death if they are taken by the monsters-not uncommon for a rougelike. While these warriors have seen their share of battle, they each have their breaking point, and they’ll eventually succumb to paranoia, panic, greed and other normal responses to highly dangerous situations. As the torchlight dims, the adventurers become uneasy and stressed. The adventurers have only a torch for guidance. In this gothic rougelike RPG, you recruit a group of adventurers to take back your ancestral estate (although you’ll visit other levels), which is now a dungeon overrun with monsters and overbearing darkness. Why? Because Darkest Dungeon answers a question that many of us have probably asked while exploring dungeons-how are my characters dealing with the stress? I made a goal to feature two games that had not yet reached their funding goal, but I couldn’t resist writing about Darkest Dungeon.
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